Avatar
In plain words: App: Avatar (appearance across places)
An app that keeps the Assistant's chosen appearance (look, voice, motion) consistent and attributable across places like VR and Minecraft, recording what each place reported.
- 1A profile defines the allowed presentation; a Morphe selects one form within it.
- 2Each place gets its own projection record and reports its own result.
- 3Avatar grants no identity change, device ownership or authority to act in a world.
Designed Contract only; no implementation path enabled.
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In this section 2 pages
One LichAssistant can appear in a VR room while a Blockworld inhabitant continues elsewhere. Avatar keeps the presentation attributable across those places: which Persona and eligible form appeared, which projection was admitted, and what each target reported when it ended.
An eligible profile supplies the presentation envelope; a Morphe selects a form inside it. Separate target bindings carry the appearance through interruption and partial settlement. The LichAssistant, its Persona, memory, and each target's effects remain with their owners.
Contract
The work progresses through composing an eligible profile, binding a form, and projecting its presence. avatar.presence revision 2 publishes avatar.compose_profile@2, avatar.bind_morphe@2, and avatar.project_presence@2 for those purposes. Results are immutable AvatarProfile@2, MorpheBinding@2, AvatarPresence@2, and per-target ProjectionBinding@2 records/receipts, or exact partial/non-completion.
Those records grant no identity change, unbounded ambient presence, target-world/device ownership, unobserved delivery/motion claim, or physical/virtual effect authority.
Follow the appearance
| You want to understand… | Continue with… |
|---|---|
| what is selected, and what is bound to a target | the profile and projection epochs |
| how a new form remains the same Persona | selecting a Morphe |
| how separate places can share a presentation | mirrored and parallel presence |
| what happens when one place disappears | the interrupted greeting |
| what a projection may claim about a world or body | each target's boundary |
| how this design could first be proved | independent settlement and revision continuity |