Presence & Embodiment
In plain words: Apps: Presence and embodiment
Index of the apps that put the Assistant somewhere: a chat channel, a game world, a VR room, a physical robot or a phone. It lists each app and the single outcome it owns.
- 1Six apps: Blockworld (Minecraft), Reach (external channels), Avatar (appearance), Spectre (VR), Familiar (physical bodies), Companion (phone client).
- 2Avatar carries the Assistant's look across places, but each place still decides what may happen there.
- 3On a phone, Companion owns the session while Familiar owns the device's capabilities and safety.
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In this section 6 pages
Where should the encounter happen: a social channel, a virtual place, or a physical device? Choose the owner of that setting below. Avatar can carry the LichAssistant's appearance across settings; each place still judges what may happen there. On a phone, Companion keeps the session while Familiar keeps the body's capabilities and safety.
| CompositionApp | Outcome |
|---|---|
| Blockworld | One finite mission in a block world, with evidence of what changed and a way to recover. |
| Reach | One bounded social turn, summon, or presence effect in an admitted external place. |
| Avatar | The LichAssistant’s chosen appearance across places, with each projection’s outcome kept distinct. |
| Spectre | A virtual place and a bounded meeting that people can enter, leave, or interrupt. |
| Familiar | A physical body carrying a bounded task or presence, with its local limits and outcome preserved. |
| Companion | A configurable phone client for bounded sessions over an admitted Familiar body. |
For the phone route, Companion's first client target is native Android and Communion names its bounded interaction, without creating another CompositionApp or ProductPackaged Offer. Follow the worked handoffs to decide when these owners can exchange settled references and when their live work needs aan SuiteApp Bundle.